pub struct Canvas { /* private fields */ }Implementations§
Source§impl Canvas
impl Canvas
pub fn new(on_render: RenderCallback) -> Self
pub fn try_downcast(element: &dyn ElementExt) -> Option<CanvasElement>
Trait Implementations§
Source§impl ChildrenExt for Canvas
impl ChildrenExt for Canvas
Source§fn get_children(&mut self) -> &mut Vec<Element>
fn get_children(&mut self) -> &mut Vec<Element>
Returns a mutable reference to the internal children vector. Read more
§fn children(self, children: impl IntoIterator<Item = Element>) -> Self
fn children(self, children: impl IntoIterator<Item = Element>) -> Self
Extends the children with an iterable of [
Element]s. Read more§fn maybe_child<C>(self, child: Option<C>) -> Selfwhere
C: IntoElement,
fn maybe_child<C>(self, child: Option<C>) -> Selfwhere
C: IntoElement,
Source§impl ContainerExt for Canvas
impl ContainerExt for Canvas
§fn padding(self, padding: impl Into<Gaps>) -> Self
fn padding(self, padding: impl Into<Gaps>) -> Self
Set the inner spacing between the element’s edges and its content. See [
Gaps].§fn margin(self, margin: impl Into<Gaps>) -> Self
fn margin(self, margin: impl Into<Gaps>) -> Self
Set the outer spacing between the element’s edges and its surroundings. See [
Gaps].§fn min_width(self, minimum_width: impl Into<Size>) -> Self
fn min_width(self, minimum_width: impl Into<Size>) -> Self
Set the minimum width the element can shrink to. See [
Size].§fn min_height(self, minimum_height: impl Into<Size>) -> Self
fn min_height(self, minimum_height: impl Into<Size>) -> Self
Set the minimum height the element can shrink to. See [
Size].§fn max_width(self, maximum_width: impl Into<Size>) -> Self
fn max_width(self, maximum_width: impl Into<Size>) -> Self
Set the maximum width the element can grow to. See [
Size].§fn max_height(self, maximum_height: impl Into<Size>) -> Self
fn max_height(self, maximum_height: impl Into<Size>) -> Self
Set the maximum height the element can grow to. See [
Size].§fn visible_width(self, visible_width: impl Into<VisibleSize>) -> Self
fn visible_width(self, visible_width: impl Into<VisibleSize>) -> Self
Set how much of the measured width is actually used in layout. See [
VisibleSize].§fn visible_height(self, visible_height: impl Into<VisibleSize>) -> Self
fn visible_height(self, visible_height: impl Into<VisibleSize>) -> Self
Set how much of the measured height is actually used in layout. See [
VisibleSize].Source§impl ContainerWithContentExt for Canvas
impl ContainerWithContentExt for Canvas
§fn direction(self, direction: Direction) -> Self
fn direction(self, direction: Direction) -> Self
Set the axis children are stacked along. See [
Direction].§fn main_align(self, main_align: Alignment) -> Self
fn main_align(self, main_align: Alignment) -> Self
Set how children are aligned along the direction axis. See [
Alignment].§fn cross_align(self, cross_align: Alignment) -> Self
fn cross_align(self, cross_align: Alignment) -> Self
Set how children are aligned across the direction axis. See [
Alignment].§fn spacing(self, spacing: impl Into<f32>) -> Self
fn spacing(self, spacing: impl Into<f32>) -> Self
Set the gap inserted between adjacent children, in pixels.
§fn content(self, content: Content) -> Self
fn content(self, content: Content) -> Self
Set how children share the available space along the direction axis. See [
Content].§fn offset_x(self, offset_x: impl Into<f32>) -> Self
fn offset_x(self, offset_x: impl Into<f32>) -> Self
Shift the element’s children horizontally by the given pixels.
§fn offset_y(self, offset_y: impl Into<f32>) -> Self
fn offset_y(self, offset_y: impl Into<f32>) -> Self
Shift the element’s children vertically by the given pixels.
§fn vertical(self) -> Self
fn vertical(self) -> Self
Stack children vertically. Shorthand for
direction set to [Direction::Vertical].§fn horizontal(self) -> Self
fn horizontal(self) -> Self
Stack children horizontally. Shorthand for
direction set to [Direction::Horizontal].Source§impl EventHandlersExt for Canvas
impl EventHandlersExt for Canvas
Source§fn get_event_handlers(&mut self) -> &mut FxHashMap<EventName, EventHandlerType>
fn get_event_handlers(&mut self) -> &mut FxHashMap<EventName, EventHandlerType>
Returns a mutable reference to the element’s event handler map.
§fn with_event_handlers(
self,
event_handlers: HashMap<EventName, EventHandlerType, FxBuildHasher>,
) -> Self
fn with_event_handlers( self, event_handlers: HashMap<EventName, EventHandlerType, FxBuildHasher>, ) -> Self
Replace all of this element’s event handlers with the given map.
§fn on_mouse_down(
self,
on_mouse_down: impl Into<EventHandler<Event<MouseEventData>>>,
) -> Self
fn on_mouse_down( self, on_mouse_down: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
Fires when a mouse button is pressed down over the element.
§fn on_mouse_up(
self,
on_mouse_up: impl Into<EventHandler<Event<MouseEventData>>>,
) -> Self
fn on_mouse_up( self, on_mouse_up: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
Fires when a mouse button is released over the element.
§fn on_mouse_move(
self,
on_mouse_move: impl Into<EventHandler<Event<MouseEventData>>>,
) -> Self
fn on_mouse_move( self, on_mouse_move: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
Fires when the cursor moves over the element.
§fn on_global_pointer_press(
self,
on_global_pointer_press: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_global_pointer_press( self, on_global_pointer_press: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Fires when a pointer (mouse or touch) is pressed anywhere, even outside the element.
§fn on_global_pointer_down(
self,
on_global_pointer_down: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_global_pointer_down( self, on_global_pointer_down: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Fires when a pointer (mouse or touch) goes down anywhere, even outside the element.
§fn on_global_pointer_move(
self,
on_global_pointer_move: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_global_pointer_move( self, on_global_pointer_move: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Fires when a pointer (mouse or touch) moves anywhere, even outside the element.
§fn on_capture_global_pointer_move(
self,
on_capture_global_pointer_move: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_capture_global_pointer_move( self, on_capture_global_pointer_move: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Like
on_global_pointer_move, but fires during the top-down capture phase.§fn on_capture_global_pointer_press(
self,
on_capture_global_pointer_press: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_capture_global_pointer_press( self, on_capture_global_pointer_press: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Like
on_global_pointer_press, but fires during the top-down capture phase.§fn on_key_down(
self,
on_key_down: impl Into<EventHandler<Event<KeyboardEventData>>>,
) -> Self
fn on_key_down( self, on_key_down: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self
Fires when a key is pressed down while the element is focused.
§fn on_key_up(
self,
on_key_up: impl Into<EventHandler<Event<KeyboardEventData>>>,
) -> Self
fn on_key_up( self, on_key_up: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self
Fires when a key is released while the element is focused.
§fn on_global_key_down(
self,
on_global_key_down: impl Into<EventHandler<Event<KeyboardEventData>>>,
) -> Self
fn on_global_key_down( self, on_global_key_down: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self
Fires when a key is pressed down, regardless of which element is focused.
§fn on_global_key_up(
self,
on_global_key_up: impl Into<EventHandler<Event<KeyboardEventData>>>,
) -> Self
fn on_global_key_up( self, on_global_key_up: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self
Fires when a key is released, regardless of which element is focused.
§fn on_wheel(
self,
on_wheel: impl Into<EventHandler<Event<WheelEventData>>>,
) -> Self
fn on_wheel( self, on_wheel: impl Into<EventHandler<Event<WheelEventData>>>, ) -> Self
Fires when the scroll wheel is used over the element.
§fn on_touch_cancel(
self,
on_touch_cancel: impl Into<EventHandler<Event<TouchEventData>>>,
) -> Self
fn on_touch_cancel( self, on_touch_cancel: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self
Fires when an ongoing touch is cancelled by the system.
§fn on_touch_start(
self,
on_touch_start: impl Into<EventHandler<Event<TouchEventData>>>,
) -> Self
fn on_touch_start( self, on_touch_start: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self
Fires when a touch point is placed on the element.
§fn on_touch_move(
self,
on_touch_move: impl Into<EventHandler<Event<TouchEventData>>>,
) -> Self
fn on_touch_move( self, on_touch_move: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self
Fires when a touch point moves across the element.
§fn on_touch_end(
self,
on_touch_end: impl Into<EventHandler<Event<TouchEventData>>>,
) -> Self
fn on_touch_end( self, on_touch_end: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self
Fires when a touch point is lifted from the element.
§fn on_pointer_press(
self,
on_pointer_press: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_pointer_press( self, on_pointer_press: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Fires when the element is pressed and released by a pointer (mouse or touch).
§fn on_pointer_down(
self,
on_pointer_down: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_pointer_down( self, on_pointer_down: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Fires when a pointer (mouse or touch) goes down over the element.
§fn on_pointer_move(
self,
on_pointer_move: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_pointer_move( self, on_pointer_move: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Fires when a pointer (mouse or touch) moves over the element.
§fn on_pointer_enter(
self,
on_pointer_enter: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_pointer_enter( self, on_pointer_enter: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Fires when a pointer enters the element.
§fn on_pointer_leave(
self,
on_pointer_leave: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_pointer_leave( self, on_pointer_leave: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Fires when a pointer leaves the element.
§fn on_pointer_over(
self,
on_pointer_over: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_pointer_over( self, on_pointer_over: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Fires when a pointer is over the element, including over its children.
§fn on_pointer_out(
self,
on_pointer_out: impl Into<EventHandler<Event<PointerEventData>>>,
) -> Self
fn on_pointer_out( self, on_pointer_out: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
Fires when a pointer leaves the element or one of its children.
§fn on_file_drop(
self,
on_file_drop: impl Into<EventHandler<Event<FileEventData>>>,
) -> Self
fn on_file_drop( self, on_file_drop: impl Into<EventHandler<Event<FileEventData>>>, ) -> Self
Fires when a file is dropped onto the element.
§fn on_global_file_hover(
self,
on_global_file_hover: impl Into<EventHandler<Event<FileEventData>>>,
) -> Self
fn on_global_file_hover( self, on_global_file_hover: impl Into<EventHandler<Event<FileEventData>>>, ) -> Self
Fires when a dragged file hovers anywhere over the window.
§fn on_global_file_hover_cancelled(
self,
on_global_file_hover_cancelled: impl Into<EventHandler<Event<FileEventData>>>,
) -> Self
fn on_global_file_hover_cancelled( self, on_global_file_hover_cancelled: impl Into<EventHandler<Event<FileEventData>>>, ) -> Self
Fires when a dragged file stops hovering over the window.
§fn on_ime_preedit(
self,
on_ime_preedit: impl Into<EventHandler<Event<ImePreeditEventData>>>,
) -> Self
fn on_ime_preedit( self, on_ime_preedit: impl Into<EventHandler<Event<ImePreeditEventData>>>, ) -> Self
Fires while text is being composed through an input method editor (IME).
§fn on_sized(
self,
on_sized: impl Into<EventHandler<Event<SizedEventData>>>,
) -> Selfwhere
Self: LayoutExt,
fn on_sized(
self,
on_sized: impl Into<EventHandler<Event<SizedEventData>>>,
) -> Selfwhere
Self: LayoutExt,
Fires when the element’s measured size or position changes.
§fn on_press(
self,
on_press: impl Into<EventHandler<Event<PressEventData>>>,
) -> Self
fn on_press( self, on_press: impl Into<EventHandler<Event<PressEventData>>>, ) -> Self
This is generally the best event in which to run “press” logic, this might be called
onClick, onActivate, or onConnect in other platforms. Read more§fn on_secondary_down(
self,
on_secondary_down: impl Into<EventHandler<Event<PressEventData>>>,
) -> Self
fn on_secondary_down( self, on_secondary_down: impl Into<EventHandler<Event<PressEventData>>>, ) -> Self
Also called the context menu click in other platforms.
Gets triggered when: Read more
§fn on_all_press(
self,
on_press: impl Into<EventHandler<Event<PressEventData>>>,
) -> Self
fn on_all_press( self, on_press: impl Into<EventHandler<Event<PressEventData>>>, ) -> Self
Gets triggered when: Read more
§fn on_focus_press(
self,
on_focus_press: impl Into<EventHandler<Event<FocusPressEventData>>>,
) -> Self
fn on_focus_press( self, on_focus_press: impl Into<EventHandler<Event<FocusPressEventData>>>, ) -> Self
Gets triggered when: Read more
Source§impl LayoutExt for Canvas
impl LayoutExt for Canvas
Source§fn get_layout(&mut self) -> &mut LayoutData
fn get_layout(&mut self) -> &mut LayoutData
Returns a mutable reference to the element’s layout data.
Auto Trait Implementations§
impl Freeze for Canvas
impl !RefUnwindSafe for Canvas
impl !Send for Canvas
impl !Sync for Canvas
impl Unpin for Canvas
impl UnsafeUnpin for Canvas
impl !UnwindSafe for Canvas
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> ContainerPositionExt for Twhere
T: ContainerExt,
impl<T> ContainerPositionExt for Twhere
T: ContainerExt,
§impl<T> ContainerSizeExt for Twhere
T: ContainerExt,
impl<T> ContainerSizeExt for Twhere
T: ContainerExt,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more